Language: C
Networking / Event-driven
libevent was created by Niels Provos in 2000 to simplify the development of high-performance network applications. It abstracts the underlying OS event notification mechanisms (like epoll, kqueue, and select), making it portable and efficient across platforms.
libevent is a high-performance C library that provides asynchronous event notification. It allows applications to execute callbacks when file descriptors, signals, or timers become active, enabling scalable network servers and event-driven programs.
sudo apt install libevent-devbrew install libeventBuild from source: https://libevent.org/libevent allows registering events for file descriptors, signals, and timers, and associates callbacks with those events. It supports event loops that wait for multiple events simultaneously, making it ideal for network servers, asynchronous I/O, and real-time applications.
#include <event2/event.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
void timer_cb(evutil_socket_t fd, short what, void *arg) {
printf("Timer fired!\n");
}
int main() {
struct event_base *base = event_base_new();
struct event *timer_event;
struct timeval one_sec = {1, 0};
timer_event = event_new(base, -1, EV_PERSIST, timer_cb, NULL);
event_add(timer_event, &one_sec);
event_base_dispatch(base);
event_free(timer_event);
event_base_free(base);
return 0;
}Creates a persistent timer event that fires every second using libevent.
// Monitor a socket or stdin for read/write readiness and call a callback when data is available.// Register signals like SIGINT to perform graceful shutdowns using evsignal_new() and event_add().// Use libevent’s evhttp API to create lightweight HTTP servers handling requests asynchronously.// Combine timers, I/O, and signals in a single event loop for scalable applications.Use the provided event loop for all asynchronous operations.
Avoid blocking calls inside callbacks to maintain responsiveness.
Use EV_PERSIST for repeating events instead of manually re-adding events.
Properly free events and the event base to avoid memory leaks.
Leverage evhttp or bufferevent for easier network programming.